Jam Lab Business Plan (Draft)
Overview
Jam Lab is a new initiative within Scavenger Labs, focused on creating open educational resources (OER) that support project-based STEAM learning. It also aims to undertake paid R&D projects in partnership with others.
Jam Lab is led by Steve Summers (noisytoys.org) and Mick Chesterman (Manchester Met School of Education). The project is built on collaborative values while maintaining a streamlined financial and branding structure that allows for flexibility and future separation of activities if needed.
- Most activities are kept freelance between Mick and Steve to maintain flexibility.
- Noisy Toys (Steve Summers) runs STEAM workshops in schools, museums, and public installations.
- Mick will relaunch media production work under either Clearer Channel or Beyond TV.
Key Areas for Development
- Motivations
- Products
- Audience
- Timeline
Motivations (1–3 years)
Steve’s Motivations
- Secure sustainable funding
- Engage young people through:
- Drop-in events
- Creative workshops
- Public installations
- Encourage experimentation and paid R&D
- Make workshops more manageable (e.g. by employing support staff)
- Present work as both an artist and researcher
- Diversify workshop offerings
Mick’s Motivations
- Secure short-term funding (within 1 year)
- Develop long-term projects supporting mental wellbeing
- Support children and families who are out of school
- Continue facilitating experimental, creative projects
- Embed learning design in practice
- Involve families, including Mick’s own child
- Establish an independent research entity for partnerships
- Develop creative identity as a media artist through screenings and events
- Mentor early-career practitioners with institutional support
Project Delivery Models
Noisy Toys (Steve)
- STEAM-based workshops and subcontracted events
- Formats include:
- One-off school days
- Week-long residencies
Clearer Channel (Mick)
- Media production activities:
- News reports
- Podcasts
- Website building
Jam Lab Model
- Half-term (6-week) programmes delivered weekly
- Educator training:
- 1-day intensive
- Peer networks
- Ongoing mentorship
- Sales of accompanying kits
Open Educational Resource (OER) Packages
Designed for hands-on, project-based learning such as:
- Building a remote-control buggy
- Coding a digital game
Two tiers of OER packages:
- Prototype: Fast, low-cost drafts in Google Docs, minimal polish
- Professional: Fully designed and tested, produced in partnership with participants, suitable for funded partnerships
Additional Structures
- After-school clubs (targeting SEM and youth mentoring)
- Training and technical support for partners
- Pilot funded projects with embedded mentoring
- Public exhibitions and creative installations
Funding Strategy
- Long-term goal: £200,000 lottery bid
(Would require clear evidence of community need and programme impact)
Audience & Stakeholders & Themes
Audience for Jam Labs activities (paying)
- Home-educating families & other families
- Research collaborators (Universities, Local government, Foundations)
- Non-mainstream schools
- GLAM institutions (Galleries, Libraries, Archives, Museums)
Other Partners / Stakeholders
- Arts freelancers
Themes and values
- Informal education
- STEM + Arts (STEAM)
- Music and media
- Playfulness and experimentation
- Family-inclusive learning
Marketing & Visual Identity
- Playful and creative “flavour”
- Animal mascots with tech/media props (e.g. foxes, raccoons, rats)
- “YETI” concept for youth engagement
- Strong emphasis on participant co-creation
Core Motivations for Participants
- Mental well-being
- Skills for self-expression and employability (young people & adults)
- Political and social literacy
Key Contacts and Supporters
Scavenger Labs board
- Steve Summers
- Mick Chesterman
- Rebecca
Advisory group
- Alan D, Cathy Lewin, Louis & family, Jon Savage
- Home Ed groups: Jenny, Rachel
- Institutional partners: Z-arts, Media Museum, Cath Bann
Timeline (Setup and Pilots)
- Create public website explaining goals and activities of Jam Labs project (by Sept 2025)
- Form Advisory Group (by Dec 2025)
- Create a pilot professional OER package (Game Making) and work on pricing / marketing that work (by Nov 2025)
- Create a pilot prototype OER package and work on pricing / marketing that work (by Dec 2025)
- Run Home Ed pilot (by April 2026)
- 200k lottery funding bid feasibility work (Apr 2026-2027)
- Build library of adaptable project resources and check location feasibility